P&B

A ruthless shedding game

Pimp & Bitch

Solver + analysis

Two to eight players. One deck. No mercy.

Get out first.
Stay out of last.

Climb the pile, break it with a two, and carry the advantage into the next round.

or join with a code

The rules

Climb. Reset. Escape.

  1. Play one to four matching cards. Match or beat the current quantity and rank; a larger set beats a smaller one.
  2. Pass if you cannot—or do not want to—play. When play returns to the last person who played, the pile clears.
  3. Play a two at any time to clear the pile and immediately lead again.
  4. First player out is the Pimp. Last player holding cards is the Bitch.
  5. Next round, the Pimp requests two non-two ranks from the Bitch after the deal. Suit does not matter, and the same rank may be requested twice. The Pimp receives only what the Bitch holds, gives back the same number of cards, and always leads the round.

Player preferences

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